Sarr

Sarr are a race of felinoids, so the best way to roleplay a sarr is to think like a cat!

Sarr should be insatiably curious and independent. Although they will form attachments for adventuring groups, they will also strike out on their own in search of adventure when the urge hits them, and can easily turn on former friends if wronged.

Do not think that sarr are cute little fluffy kitties; they are some of the fiercest fighters of all the races. They never forget an enemy and always seek revenge no matter how long it takes.

Sarr are susceptible to catnip and also peppermint leaves. They will become agitated and will have either an extreme violent reaction or a playful one. Of course, when a cat plays, it does so by attacking something . . .

Sarr must wear makeup to appear as one of the large hunting cats. The bottom of the nose should be dark. Whiskers, stripes or spots may be added if appropriate. If you play a black panther sarr, you must wear a prosthetic cat nose, cat ears, or other additions to make it clear to all that you are not a drae.

Sarr may buy the skill Resist Poison. They also have superior scenting abilities, and as such may detect an alchemical substance or disease on an item if they spend one minute inspecting it. (This racial skill does not allow them to tell what kind of alchemical substance or disease is present.)
Sarr cannot buy the skills Archery, One Handed Blunt, Staff, Thrown Weapon, Two Handed Blunt, or Waylay. The only small weapon allowable is a dagger or hatchet. All weapons must be edged.