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Elf
Elves are long-lived people with pointed ears. That may
be the only thing all the elven races have in common!
All elves can buy the skills Resist Sleep and Resist Charm.
They have one less Body Point than a human character of
the same class and level. They can buy Archery skill at
half cost (round up), but they cannot buy the skills Two
Handed Blunt or Two Handed Sword.
There are many varieties of elves. The most common are:
Amani elf: Amani elves are descendants
of Quentari elves. Many years ago, a political rift developed
in Quentari and many of the elves moved to the Ash Forest
(or the “Amani” forest in their language)
in the Duchy of Ashbury in Evendarr to start anew. Since
then, they have spread all over the continent.
Amani elves are friendlier and more down-to-earth than
their Quentari cousins. They get along much better with
other races but still do not socialize a great deal with
them. In fact, some parts of the Ash Forest are closed
to other races completely. Even though they socialize
with other races, they rarely marry any other than their
fellow Amani elves. An Amani who falls in love with another
race is not shunned from the society, but is obviously
not treated with the same degree of respect by his or
her fellow Amani elves.
Quentari elf: Quentari elves come from
the elven kingdom of Quentari. They consider themselves
to be the most civilized race; all others are barbaric
in comparison. To some degree this is true—they
have the oldest culture, the greatest cities, and the
most learned scholars. It is this attitude however that
makes their living with other races a problem, as no one
likes being seen as inferior. Quentari elves tend to largely
be scholars, and it is rare to encounter a Quentari elf
who does not know how to read and write. When fighting,
they tend to prefer bow and short swords, but even then,
fighting is seen as a last resort when peaceful negotiations
are unsuccessful.
Stone elf: Stone elves have whitish skin,
upturned eyebrows, and pointed ears. Stone elves do not
show emotions and as such are viewed by other races as
humorless and intense. This is part of their culture as
well as being part of their race. This restriction makes
the stone elves very hard to roleplay—if you cannot
keep a straight face when told a funny joke, you should
not be playing a stone elf.
They have a natural affinity for celestial magics and
make excellent celestial casters. Although there are of
course healers in their society, most stone elf casters
are celestial.
Stone elves, like biata, have spent years honing mental
skills and as such can perform certain mental mind abilities.
These abilities are all completely roleplaying in nature.
Generally speaking, a stone elf can remove roleplaying
insanity based on emotions or otherwise “cure”
mental damage on any willing subject. You cannot use this
ability to tell if another player is telling the truth
or to have that player remember memories lost to Forget-it
elixirs or otherwise get around any NERO rule. A player
always has the right to refuse to roleplay any of these
skills and can at any time decide to “break off”
contact or be cured.
In order to use this roleplaying skill, you must touch
the other person and concentrate completely. Any Stone
elf who simply touches someone and says “There,
you no longer have a fear of heights (or whatever)”
is not playing the race properly. For more information
about these skills, see “Mind Abilities” in
the chapter on Special Abilities.
Wild Elf: Wild elves live in nomadic
tribes like barbarians and share many barbarian traits.
Wild elves are distinguished in-game by their furs and
other barbarian clothing, even though they have pointed
ears like all other elves.
Wild elves are not treated as “real elves”
by most of the rest of the elven race. There is no outright
warring going on, but the wild elves often feel as if
they are second-class citizens even though they generally
have all the rights as any other citizen.
The wild elf society is similar to the cultures of some
American Indian tribes, with an emphasis on hunting and
tracking skills.
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