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Biata
According to legend, biata are descended from a barbarian
tribe, but they do not act or look like barbarians. They
have large upturned feathery eyebrows and often grow feathers
in their hair and claws on their fingers as well. (The
claws are decorative in nature and cannot be used as weapons.)
Biata tend to be very orderly in their philosophy of life—they
always act with a purpose. They will not do things “on
a whim” and are always working towards some goal.
To other races, this tends to make them seem like extremists—either
very good or very evil—but even the most evil biata
will have his or her own code of ethics and will never
act erratically or randomly. This also makes the biata
seem very stubborn.
They are also very secretive about the origins of their
race and will treat all other races as “outsiders”
rarely worthy of complete trust.
It is said that biata were formed through magical mating
of a gryphon and a human (or perhaps a barbarian). The
Gryphon barbarian tribe was made up entirely of biata,
and until the last Great Celestial Change in 590, all
biata looked human.
Having celestial protective spells cast upon biata causes
great discomfort. Most will refuse to sleep behind Wards
and will not use celestial magic items. This distrust
only applies to Celestial Defensive spells, and does not
apply to Celestial Magic Items. It should be noted that
there are some characters that refuels to use Celestial
Magic Items for roleplay reasons of their own. This “Celestial
Abstinence” is not required by the rules in any
way. All players are encouraged to roleplay their characters
in any way that they consider fun.
Biata, like stone elves, have spent years honing mental
skills and as such can perform certain mental mind abilities.
These abilities are all completely roleplaying in nature.
Generally speaking, a biata can remove roleplaying insanity
based on memories or otherwise “cure” mental
damage on any willing subject. You cannot use this ability
to tell if another player is telling the truth or to have
that player remember events forgotten due to a Forget-it
elixir or otherwise get around any NERO rule. A player
always has the right to refuse to roleplay any of these
skills and can at any time decide to “break off”
contact or be cured.
In order to use this roleplaying skill, you must touch
the other person and concentrate completely by either
staring into each other’s eyes or having their eyes
closed. You cannot perform any other in-game skill while
roleplaying this. Any biata who simply touches someone
and says “There, you no longer have a fear of heights
(or whatever)” is not playing the race properly.
For more information about these skills, see “Mind
Abilities” in the chapter on Special Abilities.
Biata can buy the skills Break Charm, Resist Charm, and
Resist Sleep. Biata are attuned to earth magics and as
such, cannot learn Read Magic.
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