|
 |
 |
 |
 |
 |
 |
 |
                  |
|
 |
 |
 |
 |
 |
 |
Barbarian
Barbarians come from nomadic tribes and are unused to
“civilized” society. They are a very superstitious
lot and may often perform unusual small ceremonies to
rid themselves of their “curse.” (“Oh-oh!
Seven hoblings just crossed path! Bad luck! Now I must
tie string around finger and walk backwards for an hour!”)
This is not to imply that barbarians have to be stupid—merely
uncultured and somewhat primitive. In order to be identifiable
as barbarians, you should talk poorly, dress in furs,
and otherwise look primitive.
Although in-game there is a rumor about barbarians being
able to go into a “berserker rage” where they
can do great damage, such a skill does not exist in the
NERO game. It’s all roleplaying.
Barbarian tribes (usually named after animals) are often
very competitive and not too friendly.
Barbarian tribes are very earth friendly and in fact,
celestial magic was unheard of by barbarians until the
more “civilized” beings began moving into
their area. As such, barbarians distrust celestial magic
and consider it “not natural.” Barbarians
fear and distrust celestial magics and will dislike having
celestial protective spells cast upon them. This distrust
only applies to Celestial Defensive spells, and does not
apply to Celestial Magic Items. It should be noted that
there are some characters that refuels to use Celestial
Magic Items for roleplay reasons of their own. This “Celestial
Abstinence” is not required by the rules in any
way. All players are encouraged to roleplay their characters
in any way that they consider fun.
When a barbarian reaches the age of 18, he or she will
ask the tribe leader for a Task of Adulthood.
This task must require an extreme amount of bravery and
challenge and may take many years to accomplish. Only
when the task is completed will the barbarian be considered
a true member of the tribe. Barbarians who switch tribes
are likewise required to perform such a task.
Barbarians are strong and thus start off with two extra
body points. They have to pay double for all Scholarly
skills. They can also buy the skill Detect Celestial Magic
which, once a day, will allow the barbarian to determine
whether an item has any celestial magics present upon
it. |
|
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
|
 |
 |
 |
 |
 |
|
|
|